Hardcore Gaming 101 interview w/ Masato Kato
Ninja Ryuukenden 1 is (in)famous for its extreme difficulty. Especially after losing against the last boss, and having to start at the beginning of the whole chapter, a lot of gamers were faced with despair. At that time, was it your conscious aim to create such a hard game?
Mr. Yoshizawa directed the action part for the first game, but that was actually something a programmer had implemented this way accidentally. However, it wasn’t tried to fix it. They were like “hey, that’s not bad, either”. *laughs