"We are amidst strange beings, in a strange land.
The flow of time itself is convoluted, with heroes centuries old phasing in and out.
The very fabric wavers, and relations shift and obscure.
There’s no telling how much longer your world and mine will remain in contact.
But, use this, to summon one another as spirits, cross the gaps between the worlds,
and engage in jolly co-operation!”

Hardcore Gaming 101 interview w/ Masato Kato

Ninja Ryuukenden 1 is (in)famous for its extreme difficulty. Especially after losing against the last boss, and having to start at the beginning of the whole chapter, a lot of gamers were faced with despair. At that time, was it your conscious aim to create such a hard game?

Mr. Yoshizawa directed the action part for the first game, but that was actually something a programmer had implemented this way accidentally. However, it wasn’t tried to fix it. They were like “hey, that’s not bad, either”. *laughs

Kato-san — Reknowned writer of new XB360/PS3 Ninja Gaiden 3, Chrono Cross, Baten Kaitos. And for including birds in Ninja RyuukendenJ’accuse.